Topic: The Way The League POE Orbs Are Priced
When mapping in the Abyss Alliance, I didn’t actually use the “brave brave and brave man” but I have been running it on most maps of Bestiary. I have to say how simple and exaggerated it is. It is a great feature.
Even without considering how much I can spend more expensive mods to save the overall confusion, or at least reach balance, I can start Beyond's fact that Perandus and Harbinger map the maps I want, making the maps become More interesting.
I no longer emphasize Zana just to get interesting content. I feel that the reward I received was more disappointing than my disappointment for the Mystical League defense force. If there is no other thing, I can get more density on average without feeling like the loss of my poe trade currency.
I hope that the apparent lack of controversy or excitement surrounding "Brave Wealth" will not cause GGG to get rid of it soon. I don't think it will allow us to reduce the feeling of maps when testing Zana to level 8, and I suspect there are many other players (perhaps on a more casual side) that feel the same way.
Interesting ideas (+1), but you have to rethink the way the league POE Orbs are priced. Paying 6c for two pioneers is really bad. Even if the price is cheaper, paying more will not be very high. Now, when you know that you can pay later, if you do make it cheaper, then you must also consider whether or not it will lose balance once some players have Zana leveled.
Wilson said: "The road to exile does not really determine the history of things. "They are cool because you can focus your role on a topic, but they are a problem because you concentrate on a topic. Now you are exactly the same as other players. It's very hard to make them all optional. We don't want you to put on body parts and ask you to need helmets. Every item that we want you to wear is an important soul search challenge. Using rare element resistance will make it more it is good. “